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Armor Abilities http://www.haloreachbeta.com/forums/viewtopic.php?f=4&t=144 |
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Author: | magpull401 [ Tue May 04, 2010 6:10 pm ] |
Post subject: | Armor Abilities |
Armor lock:make the emp range further Sprint:longer time to sprint. take the player out of sprint faster when they use the triggers Active camo:make it harder to see people using active camo and take them off of radar and remove radar jammer, its a dead give away Jetpack: only real concern aout the jetpack is putting the gun on the back of the jetpack rather than having it glitch through it. |
Author: | dragoku [ Tue May 04, 2010 6:28 pm ] |
Post subject: | Re: Armor Abilities |
Author: | magpull401 [ Tue May 04, 2010 6:30 pm ] |
Post subject: | Re: Armor Abilities |
also with sprint i think tht to use it you should have to hold down the button it will eliminate the problem of running into things and using up sprint energy when its not intended |
Author: | dragoku [ Tue May 04, 2010 6:36 pm ] |
Post subject: | Re: Armor Abilities |
Author: | DeTox24 [ Tue May 04, 2010 7:15 pm ] |
Post subject: | Re: Armor Abilities |
Make the secondary button for the jet pack activation be double tapping the jump button. I use bumper jumper and cant use the jet park effectively. If another way to activate the jet pack was a double jump, it would work perfect. |
Author: | Summerizer [ Wed May 05, 2010 2:27 pm ] |
Post subject: | Re: Armor Abilities |
I think the active camo is useless in its current state, I don't know about anyone else but whenever I use it they can just move their reticule over me and see I'm there, so I think the shouldn't be able to do that. Also when you move you should either keep the same amount of camo as if you were standing still with the increased energy usage or the same amount of energy usage and less camo cause at the moment its rubbish. |
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